Dear Readers,
Today I'll talk about some story where the Koopalings show up and abduct us!
The cannonball was shot from the cannon on top of Bowser's Castle. Bowser gives out to his minion for missing us. They shoot another and barely miss us, making us fall to the ground. Just then, the Koopalings show up! Roy, Wendy, Ludwig and Larry surround us while we're flat on our faces! Where are the other three?
They order some Chargin' Chucks to come along and take us away, making us drop the Paper Mushroom Kingdom Book. Roy wonders why there aren't paper versions of themselves and then spots the book. He decides it's unimportant. "Into the trash it goes!" he says, before being interrupted by Bowser Jr. and Paper Bowser Jr., who claim the book as theirs.
Meanwhile, Mario, Luigi and Paper Mario are locked up in a cell, bound by rope and unconscious. Paper Mario wakes up and shrivels himself, making his ropes fall to the ground. He then uses a paper cut to get through Mario & Luigi's ropes and they wake up too. Paper Mario then turns sideways and slips between the bars, before smashing the lock with his hammer. We're free!
Luigi looks for the book but can't find it. This upsets him, so Paper Mario folds into a handkerchief for him! When Luigi feels better, Paper Mario wrings himself out like a towel. It's pretty funny and clever!
In a cell nearby, a Toad tells us we're in Twinsy Tropics Dungeon. I suppose that's how we get here. All he can do is eavesdrop and he tells us that Bowser's minions are collecting some special material in this area, whatever it is.
There are two paths here to take. Left or right. Which one to pick? Hmm... The left path goes to a dead end with some wooden structure and cracked purple rocks at the other side of the water. Is this the special material?
Thursday, 21 January 2016
Wednesday, 20 January 2016
17 Mario & Luigi: Paper Jam Bros - Papercraft Luigi vs Papercraft Kamek
Dear Readers,
Today I'll talk about the papercraft battle against Papercraft Kamek with Papercraft Luigi.
This time we have a hammer we can use to deal damage to spiky enemies like the Papercraft Pokeys. Some Papercraft Goombas are here as well in this desert arena. Charging and jumping is just like with Papercraft Mario, except Papercraft Luigi has its hammer. The Toad recruiting rhythm is a little different this time too.
After taking care of those enemies, Papercraft Kamek appears. It has a blue barrier around it so we can't charge into it unless it's dazed. We have to keep jumping on top of it instead. After a while, it can spread its barrier out and can shoot Paper Magikoopa beams at us too.
When we defeat it, we get Retribution Wear, Super Mushroom, Candy and a Double 1-Up Mushroom.
I kind of like the Papercraft battles. They're not too difficult and you don't have to rapidly tap the screen like I remember with the Giant Bowser battles in Bowser's Inside Story. The Giant Luigi ones in Dream Team Bros got pretty tough and complicated at times too.
After taking care of them, we press on, only to see a giant cannonball fall from the sky and smash the bridge between us and Bowser's Castle! Oh no!
Today I'll talk about the papercraft battle against Papercraft Kamek with Papercraft Luigi.
This time we have a hammer we can use to deal damage to spiky enemies like the Papercraft Pokeys. Some Papercraft Goombas are here as well in this desert arena. Charging and jumping is just like with Papercraft Mario, except Papercraft Luigi has its hammer. The Toad recruiting rhythm is a little different this time too.
After taking care of those enemies, Papercraft Kamek appears. It has a blue barrier around it so we can't charge into it unless it's dazed. We have to keep jumping on top of it instead. After a while, it can spread its barrier out and can shoot Paper Magikoopa beams at us too.
When we defeat it, we get Retribution Wear, Super Mushroom, Candy and a Double 1-Up Mushroom.
I kind of like the Papercraft battles. They're not too difficult and you don't have to rapidly tap the screen like I remember with the Giant Bowser battles in Bowser's Inside Story. The Giant Luigi ones in Dream Team Bros got pretty tough and complicated at times too.
After taking care of them, we press on, only to see a giant cannonball fall from the sky and smash the bridge between us and Bowser's Castle! Oh no!
Tuesday, 19 January 2016
16 Mario & Luigi: Paper Jam Bros - Path to Twinsy Tropics, clear bridge to Bowser's Castle
Dear Readers,
Today I'll talk about exploring the desert along the path to Twinsy Tropics and about running into Papercraft Kamek on the way to Bowser's Castle.
I equip some gear on my characters. I give Paper Mario the Thin Wear. Not sure what I'll do with the HP Gloves or the Mix Badge yet.
Next is the clear bridge to Bowser's Castle. We can bounce back up here or use a warp pipe. I decide to check out what Twinsy Tropics is like first though so we head there. Along the way I pass the Paper Spiny avoiding challenge. Still cannot avoid those Sandmarrghs for the life of me though.
I can't get to Twinsy Tropics because of some water in the way so I head towards Bowser's Castle instead.
Just then, Magikoopa and Paper Magikoopa show up with a giant Papercraft Kamek! They argue over whether it looks ugly or beautiful. They're about to attack when the Paper Toads come up behind us with a Papercraft Luigi! It's battle time!
I wonder if I should say Magikoopa or Kamek? it's Kamek for the papercraft anyway so I'll stick with that there. I guess I'll keep calling the two Magikoopa for now.
Today I'll talk about exploring the desert along the path to Twinsy Tropics and about running into Papercraft Kamek on the way to Bowser's Castle.
I equip some gear on my characters. I give Paper Mario the Thin Wear. Not sure what I'll do with the HP Gloves or the Mix Badge yet.
Next is the clear bridge to Bowser's Castle. We can bounce back up here or use a warp pipe. I decide to check out what Twinsy Tropics is like first though so we head there. Along the way I pass the Paper Spiny avoiding challenge. Still cannot avoid those Sandmarrghs for the life of me though.
I can't get to Twinsy Tropics because of some water in the way so I head towards Bowser's Castle instead.
Just then, Magikoopa and Paper Magikoopa show up with a giant Papercraft Kamek! They argue over whether it looks ugly or beautiful. They're about to attack when the Paper Toads come up behind us with a Papercraft Luigi! It's battle time!
I wonder if I should say Magikoopa or Kamek? it's Kamek for the papercraft anyway so I'll stick with that there. I guess I'll keep calling the two Magikoopa for now.
Monday, 18 January 2016
15 Mario & Luigi: Paper Jam Bros - Pokey and Paper Pokey
Dear Readers,
Today I'll talk about facing off against this twin boss with their intimidating spiky bodies and grinning faces.
We head back to the spot in Doop Doop Dunes Grotto and place the Paper Trampoline in the spot under the cliff where we can reach the Pokeys. It launches us high up into the air, too high in fact! However, we're able to land on the cliff and take on the Pokeys.
They're not too difficult, we just can't jump on them or anything. The Paper Pokey is wearing a crown like the ones we saw in Sticker Star, interestingly enough. There is one attack the real one has where he rolls up and down and it's hard to avoid because of our positions. When we knock out segments of their bodies, their heads fall on their sides and we can stomp on them then at least.
I don't think I talked about Trio Kite yet. In this, we turn the enemy into a kite and we all take turns in running with it to make it gain height by pressing the buttons rapidly. When we get high enough, Paper Mario runs up the line and smashes it down to the ground with his hammer. It's fun to run along but again, all that rapid button pressing!
MIX Badge and Thin Wear are the prizes we get here. After we beat them, there's a little area beyond we can get to. Be sure to check out the crack that Paper Mario can access!
Today I'll talk about facing off against this twin boss with their intimidating spiky bodies and grinning faces.
We head back to the spot in Doop Doop Dunes Grotto and place the Paper Trampoline in the spot under the cliff where we can reach the Pokeys. It launches us high up into the air, too high in fact! However, we're able to land on the cliff and take on the Pokeys.
They're not too difficult, we just can't jump on them or anything. The Paper Pokey is wearing a crown like the ones we saw in Sticker Star, interestingly enough. There is one attack the real one has where he rolls up and down and it's hard to avoid because of our positions. When we knock out segments of their bodies, their heads fall on their sides and we can stomp on them then at least.
I don't think I talked about Trio Kite yet. In this, we turn the enemy into a kite and we all take turns in running with it to make it gain height by pressing the buttons rapidly. When we get high enough, Paper Mario runs up the line and smashes it down to the ground with his hammer. It's fun to run along but again, all that rapid button pressing!
MIX Badge and Thin Wear are the prizes we get here. After we beat them, there's a little area beyond we can get to. Be sure to check out the crack that Paper Mario can access!
Sunday, 17 January 2016
14 Mario & Luigi: Paper Jam Bros - Desert Toad Village, Paper Trampoline
Dear Readers,
Today I'll talk about wandering around the Toad Village in the desert and about the Paper Trampoline we have to get through rescuing Toads in Lakitu's missions.
We wander around the Toad Village in the desert, talking to people. The Toad in the south west house tells us the Paper World book is very special and that Luigi had better take care of it. Outside, a Toad tells us about Trio Hammer being able to flip those cardboard slabs on the ground. A Yoshi is at the southeast entrance. He tells us that this way goes to the coast. The water's so warm he wishes he was coming with us. The Toad in the southeast house tells us about pre-emptive strikes before going into battle. In the northern part of the village, a Toad complains about the heat. Another says he's seen everything with the Paper Toads. One of the scholar Toads is here too and he gives us a quiz.
He asks and we answer:
- 13 coins minus 8 coins? 5 coins
- Who uses the Drill Shell? Luigi
- Which of the following has spikes on its body(I think, trying to remember)? Pokey
- Which of the following has wings? Paratroopa
- What is the maximum number of kicks you can do with a 3D Red Shell? 7
We wander around the Toad Village in the desert, talking to people. The Toad in the south west house tells us the Paper World book is very special and that Luigi had better take care of it. Outside, a Toad tells us about Trio Hammer being able to flip those cardboard slabs on the ground. A Yoshi is at the southeast entrance. He tells us that this way goes to the coast. The water's so warm he wishes he was coming with us. The Toad in the southeast house tells us about pre-emptive strikes before going into battle. In the northern part of the village, a Toad complains about the heat. Another says he's seen everything with the Paper Toads. One of the scholar Toads is here too and he gives us a quiz.
He asks and we answer:
- 13 coins minus 8 coins? 5 coins
- Who uses the Drill Shell? Luigi
- Which of the following has spikes on its body(I think, trying to remember)? Pokey
- Which of the following has wings? Paratroopa
- What is the maximum number of kicks you can do with a 3D Red Shell? 7
He gives us 3 defence beans as a prize.
In the northwestern house, there are two Toads. One asks us if we've ever really looked at the sun. He hasn't either as it'll break his eyeballs for sure. The other says Bowser's Castle is to the east beyond the desert and asks if we're sure we want to go there as it's pretty active there lately.
In the item shop, there's a green Toad that tells us we should be equipping the gear we've been collecting. There's another Toad who deals in those buying and selling of those Amiibo cards. The vendors all have different personalities. The gear shop Toad is loud and outgoing, the item shop Toad is normal and the Toad at the green counter is shy and awkward and isn't open yet.
There's a paper warp pipe in the village here and it brings us to the Toad Village in Sunbeam Plains. Here, there's a clumsy delivery Toad who keeps dropping his mushrooms. We can do a mission here where we must chase after him and collect all 60 mushrooms he drops along the way. On the first screen, we have 40 seconds to collect them, 30 on the next screen and 20 on the screen after.
We head back to the desert Toad Village and visit the Lakitu Info Centre there. There are two missions we need to do to find more Paper Toads.
The first is The Stone Prison. It's a fun puzzle where we move left and right in tiled positions in the desert. We must break stone blocks to allow the Paper Toads to drop to the ground without them getting squished by said blocks.
The second is Quicksand Rescue. Again we move left and right in tiled positions. We must catch the Toads sliding down the sandy slope while dealing with the obstacles coming down. Some are bombs, some are blocks that may need to have the Trio Hammer used on them. There are coins to collect for a nice bit of extra challenge. This is really fun too!
I'm really liking these little missions. They remind me of one of AlphaDream's earlier games, Hamtaro: Rainbow Rescue. That was an amazing game that you should play if you like this one!
There are also harder versions of some of the other Toad catching missions that we've done lately, so we do them all as well.
When we do the essential missions, a Paper Trampoline gets delivered to us promptly. Toadette has them all working pretty hard!
In the northwestern house, there are two Toads. One asks us if we've ever really looked at the sun. He hasn't either as it'll break his eyeballs for sure. The other says Bowser's Castle is to the east beyond the desert and asks if we're sure we want to go there as it's pretty active there lately.
In the item shop, there's a green Toad that tells us we should be equipping the gear we've been collecting. There's another Toad who deals in those buying and selling of those Amiibo cards. The vendors all have different personalities. The gear shop Toad is loud and outgoing, the item shop Toad is normal and the Toad at the green counter is shy and awkward and isn't open yet.
There's a paper warp pipe in the village here and it brings us to the Toad Village in Sunbeam Plains. Here, there's a clumsy delivery Toad who keeps dropping his mushrooms. We can do a mission here where we must chase after him and collect all 60 mushrooms he drops along the way. On the first screen, we have 40 seconds to collect them, 30 on the next screen and 20 on the screen after.
We head back to the desert Toad Village and visit the Lakitu Info Centre there. There are two missions we need to do to find more Paper Toads.
The first is The Stone Prison. It's a fun puzzle where we move left and right in tiled positions in the desert. We must break stone blocks to allow the Paper Toads to drop to the ground without them getting squished by said blocks.
The second is Quicksand Rescue. Again we move left and right in tiled positions. We must catch the Toads sliding down the sandy slope while dealing with the obstacles coming down. Some are bombs, some are blocks that may need to have the Trio Hammer used on them. There are coins to collect for a nice bit of extra challenge. This is really fun too!
I'm really liking these little missions. They remind me of one of AlphaDream's earlier games, Hamtaro: Rainbow Rescue. That was an amazing game that you should play if you like this one!
There are also harder versions of some of the other Toad catching missions that we've done lately, so we do them all as well.
When we do the essential missions, a Paper Trampoline gets delivered to us promptly. Toadette has them all working pretty hard!
Saturday, 16 January 2016
13 Mario & Luigi: Paper Jam Bros - Fly Guy Invasion
Dear Readers,
Today I'll talk about getting stuck in Doop Doop Dunes Grotto and rescuing the Paper Toads in the desert Toad Village from the Fly Guys.
Since the last session I completely forgot how to do the Trio Hammer thing and I got stuck behind some cactus balls! I remembered though and then was able to make my way through the cave.
The Sandmaarghs I'm having a tough time dodging. They're a bit too big and fast at the moment. I managed to get the Spiny avoiding challenge complete though.
Plenty more of those cactus ball puzzles along the way too. When we get through them all, we reach a pipe that takes us above ground to a desert Toad Village. A Paper Toad greets us and asks for help. Then a Paper Toad rescuing mission starts and it's timed! There are 7 to rescue from Fly Guys in 20 minutes. The Fly Guys attack by dropping spiked balls and bombs and charging into us.
The first we see held captive near a bouncy pad. When we rescue him he thanks us and thought he was going to be flying around forever. The second we see flying high and we have to break some blocks and bounce up to his rescue. He's glad to be back walking on terra firma. The third is flying around in a circle and we have to hit a cactus ball at his captor. When we rescue him he says we sure know our way around a hammer. The fourth is held over some Sandmarrghs and asks for our autographs when we rescue him. Here we have to be careful not to bump into the Sandmarrghs! I bumped into one and they eat up time! The fifth is around this area too and says it's a good thing we showed up, because he was going to really mess the Fly Guys up. Bit of a tough guy this one. The sixth and seventh are both held by Fly Guys hovering over a slope. It's a good thing we can stay on the slope by running against it. If it was like in Super Mario 64, it would be rage inducing! These guys are also accompanied by Paper Bob-ombs and they can be really nasty to deal with. If you can whack the angry copies into their cohorts, then the battle will go even better than you can expect! The sixth wonders why they picked him to kidnap and the seventh calls us his heroes.
After completing the event with about 8 minutes to go, we're back at the desert Toad Village. They thank us and Starlow asks them for something that'll help us jump really high. Shortly, Lakitu shows up and informs us that we'll need 8 more Paper Toads to do it.
Today I'll talk about getting stuck in Doop Doop Dunes Grotto and rescuing the Paper Toads in the desert Toad Village from the Fly Guys.
Since the last session I completely forgot how to do the Trio Hammer thing and I got stuck behind some cactus balls! I remembered though and then was able to make my way through the cave.
The Sandmaarghs I'm having a tough time dodging. They're a bit too big and fast at the moment. I managed to get the Spiny avoiding challenge complete though.
Plenty more of those cactus ball puzzles along the way too. When we get through them all, we reach a pipe that takes us above ground to a desert Toad Village. A Paper Toad greets us and asks for help. Then a Paper Toad rescuing mission starts and it's timed! There are 7 to rescue from Fly Guys in 20 minutes. The Fly Guys attack by dropping spiked balls and bombs and charging into us.
The first we see held captive near a bouncy pad. When we rescue him he thanks us and thought he was going to be flying around forever. The second we see flying high and we have to break some blocks and bounce up to his rescue. He's glad to be back walking on terra firma. The third is flying around in a circle and we have to hit a cactus ball at his captor. When we rescue him he says we sure know our way around a hammer. The fourth is held over some Sandmarrghs and asks for our autographs when we rescue him. Here we have to be careful not to bump into the Sandmarrghs! I bumped into one and they eat up time! The fifth is around this area too and says it's a good thing we showed up, because he was going to really mess the Fly Guys up. Bit of a tough guy this one. The sixth and seventh are both held by Fly Guys hovering over a slope. It's a good thing we can stay on the slope by running against it. If it was like in Super Mario 64, it would be rage inducing! These guys are also accompanied by Paper Bob-ombs and they can be really nasty to deal with. If you can whack the angry copies into their cohorts, then the battle will go even better than you can expect! The sixth wonders why they picked him to kidnap and the seventh calls us his heroes.
After completing the event with about 8 minutes to go, we're back at the desert Toad Village. They thank us and Starlow asks them for something that'll help us jump really high. Shortly, Lakitu shows up and informs us that we'll need 8 more Paper Toads to do it.
Friday, 15 January 2016
1 StreetPass Mii Plaza - Cleared StreetPass Quest with under 30 heroes
Dear Readers,
Today I'll talk about how the heck I did this! There are a few things I needed and a really good guide posted on the gamefaqs.com message boards.
Here's what I needed:
- A LOT of Play Coins. I started with the maximum 300 and finished with 95 left.
- A level 7 Red Mii met several times through StreetPass.
- A level 7 Blue Mii met several times through StreetPass.
- A level 7 White Mii met several times through StreetPass.
- A level 4(or over) Light Blue Mii. I chose a level 5 just to be safe.
The guide can be found on the fifth post of this link. Many thanks to AdamantBMage!
http://www.gamefaqs.com/boards/625899-streetpass-mii-plaza/67338804
I'll post it here too:
1 RED lv7:
01: Ghost - kill with red magic
02: Ghostx2 - kill with red magic
03: Blue Ghost - attack with red magic
2 RED lv7:
03: Blue Ghost - kill with red magic
04: Ghost (yellow shield) & Blue Ghost - attack with red magic (kills Ghost)
3 BLUE lv7:
04: Blue Ghost - kill with sword
05: Armored Ghost - kill with blue magic
06: Blood Ghost - attack with blue magic
4 BLUE lv 7:
06: Blood Ghost - attack with blue magic
5 RED lv7:
06: Blood Ghost - kill with sword
07: Blue Ghost & Armored Ghost - attack with red magic (kills Armored Ghost)
6 RED lv7 & 7 LIGHT BLUE lv4+:
07: Blue Ghost - RED lv7 kill with red magic
08: Blue Ghost (light blue shield) & Armor Ghost - LIGHT BLUE lv4 attack Blue Ghost with sword, RED lv7 kill with red magic
09: Blood Ghost - RED lv7 attack with sword
8 BLUE lv 7:
09: Blood Ghost - attack with blue magic
9 BLUE lv 7:
09: Blood Ghost - kill with blue magic
10: Armored Demon - attack with blue magic
10: BLUE/RED lv 7:
10: Armored Demon - kill with blue/red magic
11: Armored Ghost & Armored Demon - attack with blue/red magic (kills Armored Ghost)
11: WHITE lv 7:
11: Armored Demon - kill with sword
12: DARKNESS - auto-light
12: BLUE/RED lv 7:
12: Armored Demonx2 - attack with blue/red magic
13: BLUE/RED lv 7:
12: Armored Demonx2 - kill with blue/red magic
13: Armored Fiend - attack with sword
14-30: ANY lv7
13: Armored Fiend/Ultimate Ghost - attack/kill with sword
Today I'll talk about how the heck I did this! There are a few things I needed and a really good guide posted on the gamefaqs.com message boards.
Here's what I needed:
- A LOT of Play Coins. I started with the maximum 300 and finished with 95 left.
- A level 7 Red Mii met several times through StreetPass.
- A level 7 Blue Mii met several times through StreetPass.
- A level 7 White Mii met several times through StreetPass.
- A level 4(or over) Light Blue Mii. I chose a level 5 just to be safe.
The guide can be found on the fifth post of this link. Many thanks to AdamantBMage!
http://www.gamefaqs.com/boards/625899-streetpass-mii-plaza/67338804
I'll post it here too:
1 RED lv7:
01: Ghost - kill with red magic
02: Ghostx2 - kill with red magic
03: Blue Ghost - attack with red magic
2 RED lv7:
03: Blue Ghost - kill with red magic
04: Ghost (yellow shield) & Blue Ghost - attack with red magic (kills Ghost)
3 BLUE lv7:
04: Blue Ghost - kill with sword
05: Armored Ghost - kill with blue magic
06: Blood Ghost - attack with blue magic
4 BLUE lv 7:
06: Blood Ghost - attack with blue magic
5 RED lv7:
06: Blood Ghost - kill with sword
07: Blue Ghost & Armored Ghost - attack with red magic (kills Armored Ghost)
6 RED lv7 & 7 LIGHT BLUE lv4+:
07: Blue Ghost - RED lv7 kill with red magic
08: Blue Ghost (light blue shield) & Armor Ghost - LIGHT BLUE lv4 attack Blue Ghost with sword, RED lv7 kill with red magic
09: Blood Ghost - RED lv7 attack with sword
8 BLUE lv 7:
09: Blood Ghost - attack with blue magic
9 BLUE lv 7:
09: Blood Ghost - kill with blue magic
10: Armored Demon - attack with blue magic
10: BLUE/RED lv 7:
10: Armored Demon - kill with blue/red magic
11: Armored Ghost & Armored Demon - attack with blue/red magic (kills Armored Ghost)
11: WHITE lv 7:
11: Armored Demon - kill with sword
12: DARKNESS - auto-light
12: BLUE/RED lv 7:
12: Armored Demonx2 - attack with blue/red magic
13: BLUE/RED lv 7:
12: Armored Demonx2 - kill with blue/red magic
13: Armored Fiend - attack with sword
14-30: ANY lv7
13: Armored Fiend/Ultimate Ghost - attack/kill with sword
There we have it. Some of my Miis missed a few times with sword swings but I still managed to finish comfortably within the 30 hero limit. I was a bit nervous about it so I kept picking just one hero at a time. This guide was very handy, so thanks again AdamantBMage and the person who posted it on the Japanese Wiki in the first place!
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