Friday, 16 September 2016

1 ALL PRESENT AND CORRECT - CHU CHU ROCKET PUZZLE MODE TRIBUTE!

ZX Spectrum Vega game #0034

Dear Readers,

Today I'll talk about this Chu Chu Rocket puzzle mode tribute by Bob Smith, Fikee, Mister Beep, Graz and Andrew Owen from 2009.

What a lovely idea! Chu Chu Rocket survived through its puzzle mode, which appeared on Game Boy Advance and mobile phones and now here's a nice homebrew tribute to it.

The loading screen has a very pretty picture of hammers, presents and sacks, all with cartoony faces. The presents are here instead of the mice, the sacks are here instead of the spaceships and I suppose the hammers are there instead of the cats?

The title screen music has a nice beat and the tune sounds a bit like static.

There's a level editor too but I won't be trying that out for now at least.

Nice selection of levels here. There are 40 of them.

Level 01 is titled "Mind The Gap Please". Nice introduction to the controls. You hold the fire button and press the direction of the arrow you want to place and remove them if you make a mistake. I like the footstep sounds the presents make as they move along! The victory chime is a lovely buzzy celebratory chime. One arrow for each of the pressies here.

Level 02: The Chase. Now I know the hammers are there instead of the cats. Small bit of thinking with just one arrow here but it's not too difficult.

Level 03: Bolt. 5 pressies and 4 hammers here... and only two arrows to stop the hammers. They all have their own straight lanes which makes the screen look a bit like Tapper. To find out what I needed to do, I just made it play at first. The pressies run faster than the hammers but the bottom two pressies got caught by the top two hammers. So then I figured the arrows should be placed to block those hammers. It worked! :)

There's no real penalty for losing, so that makes the game experiment friendly. I love that about it :)

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