Showing posts with label Super Monkey Ball: Step & Roll. Show all posts
Showing posts with label Super Monkey Ball: Step & Roll. Show all posts

Tuesday, 26 March 2024

2 super monkey ball: step & roll - first world with wii remote, talking about menus a little

Dear Readers,

I replayed the first world to feel that lovely music again, but I accidentally forgot to switch on the Wii Balance Board. The game doesn't prompt it, so it just assumed I was continuing with Wii Remote controls.

I continued anyway and played the levels with the added obstacles, since using the Wii Remote is much easier. I still had a good fun time, enjoying the music and dancing to it. Didn't have to worry about the Balance Board either. I also got a higher score, though a Wii Remote symbol appears next to it.

Being prompted and not prompted by menus in a game can be a powerful thing. I noticed it myself when I watched Tim Rogers on his actionbutton Twitch livestream recently, where he played SEGA Rally for SEGA Saturn in the time attack mode. He was able to just continue driving without being prompted by any menus or game overs. The clock just went ahead by itself as well. He drove many laps for quite a while and had a good time. He shared a story of talking about this game with a developer of Gran Turismo, a game series that has lots of menus and settings. There's food for thought.

Sunday, 24 March 2024

1 super monkey ball: step & roll - world 1 music and skydiving

Dear Readers,

The tough times continue, so I'm trying to play more physical games that make me happy. This is a fantastic game that uses the Wii Balance Board.

I've played this before, and I wanted to return to playing the first world of the main game, which has lovely music, and the skydiving game, which is really beautiful.

I played through the first world without too much trouble and I was getting used to the control, which is generally very challenging. With this game I also worry about making big dancey, jerky movements, because I don't want to do any damage to the balance board.

The music in the first world is absolutely lovely and has a nice beat, and it's much more chill than the loud boisterous music in Banana Blitz, though I love the music in that game too.

When the credits roll, there's a minigame set to music from the first world, except this time there's singing. The first time I heard this was a very nice surprise and it always keeps me coming back to play it again.

In the skydiving game you have to lean to get into position and hold for a few seconds, before gliding joyfully through the air to the next target. It's not much but it makes me feel happy to play, so I was delighted after not playing for such a long time.

I haven't recorded any scores in these past couple of sessions... maybe I should.