Friday, 30 April 2021

12 the starship damrey - exploring the vents and finding danny and ar-4

Dear Readers,

The inside of the vent was narrow and green from the light I was using in there. There was a noisy fan going in here and it made a cluttering sound every now and again, just like below.

I crawled through, turned the corner and took the left path. There was a space leech here to exterminate and still made a noise despite the fans going.

I continued on this path until it split in two. I turned right and found another dead crewmate in a spacesuit! I identified the body as 2nd Lt. Danny Ngoc Son, the First Mate. Why was he in the vent? That was another mystery. I found an ID Card in his pocket, but it was damaged and I couldn't scan it!

Just beyond Danny was a small shining object on the ground but I couldn't get past him. I took the other route and it led to another space leech to exterminate and a vent switch that exited to the control room. I retraced my steps back along to explore the other remaining passage, which had another space leech to exterminate and a vent switch that lead to the other part of 1F's corridor.

I decided to go into the control room, suddenly quiet again. I scanned something red with big warning sign on it. The computer told me it housed dangerous objects and needed a specific crew member to open it, but didn't say who. There was a control panel in here that only responded to human input.

AR-4 was in here. Locomotion and camera were nonoperational. The arm was still functional and the battery had 50% power left. I was able to take it.

I took the battery all the way back to the AR Dock Bay, but I wasn't able to do anything with it. I then continued to the Warpdrive Room on this floor, which I could now access.

Thursday, 29 April 2021

11 the starship damrey - finding ar-5 and upgrading the light

Dear Readers,

I came back to the game after quitting and found myself in the Sample Storage Room again. It didn't save when I went back to the corridor.

However, I spotted something in the darkness. It was Large's ID card! I scanned it and now had access to the warpdrive room.

Not sure how I missed it before, but I also thought that the room went around in a loop. It didn't. I think it must've been a different time of day with different lighting conditions. Also, this game has clunky tank movement in the dark! It's alright though, as it doesn't require arcade precision action at all.

After I found Large's ID I continued through the corridors until I got to the room with Generator R. Inside I exterminated a space leech that was lurking next to the control panel. I figure I couldn't hear it making noise with the noise of the generators in here.

I also found AR-5 in here. Everything about it was non-operational and depleted. It had a Low Light Option enabled though. I was able to upgrade my light unit by exchanging with it.

I went back out to the corridor and found another one of those vent switches. I was able to use it now. The corridor continued to where I found that robot that was blocking the way. I pushed the vent switch and these two bars went into the robot's head and pulled it up into the vent.

Wednesday, 28 April 2021

10 the starship damrey - finding ar-6 and large

Dear Readers,

That chem-tank explosion cleared the debris so much that there wasn't a trace of it left! The path was now open and lead to Elevator R. I took it to 1F and accessed some new corridors.

I looked around and saw the ghost girl again! She was just standing there.

I decided to go back and look at Dr. Mei Ling's profile. It stated she was the smartest person on board and she may have had feelings for another crew member named Nick. The person writing it said it was inevitable for love to bloom on such long missions and they turned a blind eye to it as long as it was kept private and in moderation. It was probably the captain writing this.

Anyway, back to the ghost girl. She stood on the corner of the only way forward in the corridor. I approached and she walked away. When I reached the corner, she was nowhere to be seen. Then I heard her chortle, which made my blood run cold. Then it was silence again. Brr...

This corridor had the door to the Sample Storage room. Other than that, it lead to another corridor. I unlocked the sample storage and went inside.

The first thing I came across was the space leech to exterminate. Even though I've exterminated so many of them, their creaky sound still makes me feel uneasy, especially now after meeting that ghost girl again.

I found AR-6 here. I was able to push it but not pull it. Its battery was depleted but it seemed to have a functional arm.

Pushing AR-6 made a new path. I took it and around the crates I found another dead crewmate in a space suit. I scanned their head and identified them as Large, a technician and the Warp Navigator. I found claw marks on their suit, indicating a fight. I checked Large's pockets expecting to find his I.D. but it wasn't in them! How did he enter the room without it?

I went back out into the corridor and continued into the next, making the path almost a full circle on the 1F map.

I looked up Large's profile, now unlocked in the archive, even though I didn't have his I.D. It said he lacked basic interpersonal skills, which wasn't on purpose but Abdul actually punched him once. Not a good thing. It's strange how his I.D. card is here in the archive with his number and everything but I couldn't find it in the game?

Tuesday, 27 April 2021

9 the starship damrey - encountering the keplarian and the doctor's research

Dear Readers,

I decided to explore the doctor's areas later and go into the new corridor instead. One of the paths was blocked by a makeshift barricade. made out of various things like the plants from the common room and other stuff. Why was this built? Was it because of the danger Abdul described?

There was also a Chem-Tank here. I couldn't obtain it because it was buried underneath all the debris.

I continued through the corridor into another corridor that connected the one from earlier that had access blocked because I didn't have the doctor's ID. Full circle now!

The first door to check was the Medical Bay. I was able to unlock and go inside. There was a space leech to exterminate next to the door to the doctor's quarters. The other door led to the laboratory.

I decided to check the laboratory first. A cutscene kicked off where AR-7 went into the lab and the door locked behind it. Then a really creepy creature emerged and walked towards it, letting out a scream before collapsing on the floor. It was the Keplarian!

I examined it and it seemed to be dead. There was nothing to find on it. The door was now green again too so I was able to leave. I explored the room a bit more though and exterminated a leech in the corner. Then I examined a lab device, which was used to adjust pressure, temperature and injections into the tank.

There was an open cabinet here and it contained the following:

Modigan Crystal

Modion Crystals

Oxidized Copper

Bodnium Chloride

Storium Chloride

The computer didn't have data on any of them except for the copper, which said it reacted when exposed to oxygen and that this was powdered for better reactivity. I didn't take any of them for now.

I saw that the tank was open and found a report in the middle of the room, which was about the progress of the Keplarian. It said a state of hibernation was induced by lowering its blood volume. Then it said there was a program to restore its blood, noting oxygen as a factor. Hmm...

I left the lab to explore the doctor's quarters, which was larger than the regular crew quarters. It did have the same light flicker problem that Bobby's room had.

The report on the doctor's desk was about the Keplarian. It said they can enter a state of forced hibernation when threatened by changing their blood volume as necessary. Hmm... I wonder if that thing is really dead...

There were three files in the doctor's locker.

The red file had medical files and reports.

The blue file was about pharmaceuticals. There was a bookmarked page that said Modonium was a highly volatile gas and was created when Bodnium Chloride reacts with Modion Crystals & oxidized copper. It's not toxic but can burn skin and cause metallic chem-tanks to explode. Sounds like useful noteworthy information!

The yellow file had medical manuals in it.

I took the blue file data as instructions! I raided the laboratory's cabinet for the three chemicals and brought them to the chem-tank, one by one. When I had the last one inserted, a cutscene played out where the tank started wobbling, then the robot got out of the way in time for it to make a big explosion, clearing all the debris in the barricade! Yay!

Monday, 26 April 2021

8 the starship damrey - getting past ar-8 and discovering the doctor

Dear Readers,

I took the cookie can downstairs to see what I could do with it. I figured it out that I could take it back to the generator room and fill it with oil.

I wasn't sure what to do next, so I went back to the title screen and looked at Abdul's profile. According to it he seems to have been very serious and solitary. It also said he had a grudge against Bobby and he needed to be more personable and cooperative.

I got back into the game and wandered around more with the can of oil. The only thing I could do really was use the heat plate in the common room. I wasn't sure what I was doing, but I just decided to heat the oil anyway. It heated up to a temperature too dangerous for robots and the computer made it switch off. I took the hot oil and took it into the storage room to throw it all over AR-8! When I doused it with hot oil it malfunctioned and crumpled in a heap. I was now able to proceed! Hooray!

I exterminated the space leech in this room and in the next room. At the other end of the room was a door and in the corner laid another body of a dead crewmate in a space suit! It didn't do that jump scare thing though with the sudden camera pan and noise.

This was Dr. Mei Ling. I couldn't determine her cause of death either but I could scan her ID card, which gave me access to the Doctor's Quarters and the Lab. Poor lady.

I decided to go through the new door into the new corridor, which triggered a cut scene! It was a room with some green liquid containers, one of which started draining. A sired started flashing and it showed a container, which I presume is a Cold Sleep coffin thingy? I'm not sure what's going on. May not be good news though.

Sunday, 25 April 2021

7 the starship damrey - fetching water for abdul

Dear Readers,

I went into the only room of the crew quarters that wasn't locked. It was really neat and tidy inside and unlike Bobby's room, there weren't any space leeches or bottles of alcohol.

I checked the locker and got another jumpscare when someone collapsed out out it and onto the floor, groaning desperately for water! Wow, someone else on board that was alive! They were identified as the Information Officer, Abdul and this was his room. He was in his space suit for some reason.

Abdul was in pain, so I decided to take his Water Case. His suit had the ability to give him water to drink through this case. I took it from him and left the room.

I checked the two remaining doors and they were locked. I left the quarters and examined the next door, which only the doctor could access. After this, I made my way back to the common room.

I filled up the container at the water server, then returned to Abdul. Nothing scary happened along the way, even though I was fully expecting something to happen. I attached his case and he took some gulps of water. Then he warned me about the "Keplarian" that went crazy and to be careful as they might still be around. Then he died.

I examined him a few times but there were no signs of life or clues as to how he died, but he was in pain so presumably he was injured. I was also able to scan his ID card, which gave me access to the Sample Storage Room.

On the ground next to him was an empty can of cookies so I took it. I went back to the storage room, but this was a different one for storing planetary exploration vehicles and also AR-8 was still blocking my way. I then went straight for the elevator and went back to 1F.

Saturday, 24 April 2021

6 the starship damrey - bobby's room

Dear Readers,

After getting spooked from my first encounters with the ghost girl and AR-8, I continued into the next corridor, which had the Captain's Quarters. Only the captain could grant access though.

Once again I felt uneasy going through the corridors. The robot's light only reached so far and I was now fully expecting something to jump out at me.

I continued into the next corridor. The Cockpit was only for essential personnel at the moment.

Opposite the Cockpit door was the door to the crew quarters. I went through and into another corridor with 6 doors, 5 of them locked.

The first on the left I was locked but I was able to unlock it. I went inside. The lights were on but they were faulty and flickering. There was a noisy space leech on the leg of the chair I exterminated and there. I found a bottle of whisky under the desk, so it sounds like this was Bobby's room alright. The computer said it was a violation on board and stuff like that. Other than that, there was a bed and a locker. The computer responded with voiced dialogue that I didn't have the authority to search it.

I left the room and headed for the next set of doors in the crew quarters.